vec.hpp 19 KB

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  1. #ifndef _SCTL_VEC_WRAPPER_HPP_
  2. #define _SCTL_VEC_WRAPPER_HPP_
  3. #include SCTL_INCLUDE(math_utils.hpp)
  4. #include SCTL_INCLUDE(common.hpp)
  5. #include <cstdint>
  6. #include <ostream>
  7. #ifdef __SSE__
  8. #include <xmmintrin.h>
  9. #endif
  10. #ifdef __SSE2__
  11. #include <emmintrin.h>
  12. #endif
  13. #ifdef __SSE3__
  14. #include <pmmintrin.h>
  15. #endif
  16. #ifdef __AVX__
  17. #include <immintrin.h>
  18. #endif
  19. #if defined(__MIC__)
  20. #include <immintrin.h>
  21. #endif
  22. // TODO: Check alignment when SCTL_MEMDEBUG is defined
  23. // TODO: Replace pointers with iterators
  24. namespace SCTL_NAMESPACE {
  25. template <class ValueType> class TypeTraits {
  26. public:
  27. static constexpr Integer SigBits = 0;
  28. };
  29. template <> class TypeTraits<float> {
  30. public:
  31. static constexpr Integer SigBits = 23;
  32. };
  33. template <> class TypeTraits<double> {
  34. public:
  35. static constexpr Integer SigBits = 52;
  36. };
  37. template <class ValueType, Integer N> class alignas(sizeof(ValueType) * N) Vec {
  38. public:
  39. typedef ValueType ScalarType;
  40. static constexpr Integer Size() {
  41. return N;
  42. }
  43. static Vec Zero() {
  44. Vec r;
  45. for (Integer i = 0; i < N; i++) r.v[i] = 0;
  46. return r;
  47. }
  48. static Vec Load1(ValueType const* p) {
  49. Vec r;
  50. for (Integer i = 0; i < N; i++) r.v[i] = p[0];
  51. return r;
  52. }
  53. static Vec Load(ValueType const* p) {
  54. Vec r;
  55. for (Integer i = 0; i < N; i++) r.v[i] = p[i];
  56. return r;
  57. }
  58. static Vec LoadAligned(ValueType const* p) {
  59. Vec r;
  60. for (Integer i = 0; i < N; i++) r.v[i] = p[i];
  61. return r;
  62. }
  63. Vec() {}
  64. Vec(const ValueType& a) {
  65. for (Integer i = 0; i < N; i++) v[i] = a;
  66. }
  67. void Store(ValueType* p) const {
  68. for (Integer i = 0; i < N; i++) p[i] = v[i];
  69. }
  70. void StoreAligned(ValueType* p) const {
  71. for (Integer i = 0; i < N; i++) p[i] = v[i];
  72. }
  73. // Bitwise NOT
  74. Vec operator~() const {
  75. Vec r;
  76. char* vo = (char*)r.v;
  77. const char* vi = (const char*)this->v;
  78. for (Integer i = 0; i < (Integer)(N*sizeof(ValueType)); i++) vo[i] = ~vi[i];
  79. return r;
  80. }
  81. // Unary plus and minus
  82. Vec operator+() const {
  83. return *this;
  84. }
  85. Vec operator-() const {
  86. Vec r;
  87. for (Integer i = 0; i < N; i++) r.v[i] = -v[i];
  88. return r;
  89. }
  90. // C-style cast
  91. template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
  92. Vec<RetValueType,N> r;
  93. for (Integer i = 0; i < N; i++) r.v[i] = (RetValueType)v[i];
  94. return r;
  95. }
  96. // Arithmetic operators
  97. friend Vec operator*(Vec lhs, const Vec& rhs) {
  98. for (Integer i = 0; i < N; i++) lhs.v[i] *= rhs.v[i];
  99. return lhs;
  100. }
  101. friend Vec operator+(Vec lhs, const Vec& rhs) {
  102. for (Integer i = 0; i < N; i++) lhs.v[i] += rhs.v[i];
  103. return lhs;
  104. }
  105. friend Vec operator-(Vec lhs, const Vec& rhs) {
  106. for (Integer i = 0; i < N; i++) lhs.v[i] -= rhs.v[i];
  107. return lhs;
  108. }
  109. // Comparison operators
  110. friend Vec operator< (Vec lhs, const Vec& rhs) {
  111. static const ValueType value_zero = const_zero();
  112. static const ValueType value_one = const_one();
  113. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] < rhs.v[i] ? value_one : value_zero);
  114. return lhs;
  115. }
  116. friend Vec operator<=(Vec lhs, const Vec& rhs) {
  117. static const ValueType value_zero = const_zero();
  118. static const ValueType value_one = const_one();
  119. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] <= rhs.v[i] ? value_one : value_zero);
  120. return lhs;
  121. }
  122. friend Vec operator>=(Vec lhs, const Vec& rhs) {
  123. static const ValueType value_zero = const_zero();
  124. static const ValueType value_one = const_one();
  125. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] >= rhs.v[i] ? value_one : value_zero);
  126. return lhs;
  127. }
  128. friend Vec operator> (Vec lhs, const Vec& rhs) {
  129. static const ValueType value_zero = const_zero();
  130. static const ValueType value_one = const_one();
  131. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] > rhs.v[i] ? value_one : value_zero);
  132. return lhs;
  133. }
  134. friend Vec operator==(Vec lhs, const Vec& rhs) {
  135. static const ValueType value_zero = const_zero();
  136. static const ValueType value_one = const_one();
  137. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] == rhs.v[i] ? value_one : value_zero);
  138. return lhs;
  139. }
  140. friend Vec operator!=(Vec lhs, const Vec& rhs) {
  141. static const ValueType value_zero = const_zero();
  142. static const ValueType value_one = const_one();
  143. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] != rhs.v[i] ? value_one : value_zero);
  144. return lhs;
  145. }
  146. // Bitwise operators
  147. friend Vec operator&(Vec lhs, const Vec& rhs) {
  148. char* vo = (char*)lhs.v;
  149. const char* vi = (const char*)rhs.v;
  150. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
  151. return lhs;
  152. }
  153. friend Vec operator^(Vec lhs, const Vec& rhs) {
  154. char* vo = (char*)lhs.v;
  155. const char* vi = (const char*)rhs.v;
  156. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
  157. return lhs;
  158. }
  159. friend Vec operator|(Vec lhs, const Vec& rhs) {
  160. char* vo = (char*)lhs.v;
  161. const char* vi = (const char*)rhs.v;
  162. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] |= vi[i];
  163. return lhs;
  164. }
  165. friend Vec AndNot(Vec lhs, const Vec& rhs) {
  166. return lhs & (~rhs);
  167. }
  168. // Assignment operators
  169. Vec& operator+=(const Vec& rhs) {
  170. for (Integer i = 0; i < N; i++) v[i] += rhs.v[i];
  171. return *this;
  172. }
  173. Vec& operator-=(const Vec& rhs) {
  174. for (Integer i = 0; i < N; i++) v[i] -= rhs.v[i];
  175. return *this;
  176. }
  177. Vec& operator*=(const Vec& rhs) {
  178. for (Integer i = 0; i < N; i++) v[i] *= rhs.v[i];
  179. return *this;
  180. }
  181. Vec& operator&=(const Vec& rhs) {
  182. char* vo = (char*)this->v;
  183. const char* vi = (const char*)rhs.v;
  184. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
  185. return *this;
  186. }
  187. Vec& operator^=(const Vec& rhs) {
  188. char* vo = (char*)this->v;
  189. const char* vi = (const char*)rhs.v;
  190. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
  191. return *this;
  192. }
  193. Vec& operator|=(const Vec& rhs) {
  194. char* vo = (char*)this->v;
  195. const char* vi = (const char*)rhs.v;
  196. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] |= vi[i];
  197. return *this;
  198. }
  199. // Other operators
  200. friend Vec max(Vec lhs, const Vec& rhs) {
  201. for (Integer i = 0; i < N; i++) {
  202. if (lhs.v[i] < rhs.v[i]) lhs.v[i] = rhs.v[i];
  203. }
  204. return lhs;
  205. }
  206. friend Vec min(Vec lhs, const Vec& rhs) {
  207. for (Integer i = 0; i < N; i++) {
  208. if (lhs.v[i] > rhs.v[i]) lhs.v[i] = rhs.v[i];
  209. }
  210. return lhs;
  211. }
  212. friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
  213. //for (Integer i = 0; i < (Integer)sizeof(ValueType)*8; i++) os << ((*(uint64_t*)in.v) & (1UL << i) ? '1' : '0');
  214. //os << '\n';
  215. for (Integer i = 0; i < N; i++) os << in.v[i] << ' ';
  216. return os;
  217. }
  218. friend Vec approx_rsqrt(const Vec& x) {
  219. Vec r;
  220. for (int i = 0; i < N; i++) r.v[i] = 1.0 / sqrt(x.v[i]);
  221. return r;
  222. }
  223. private:
  224. static const ValueType const_zero() {
  225. union {
  226. ValueType value;
  227. unsigned char cvalue[sizeof(ValueType)];
  228. };
  229. for (Integer i = 0; i < (Integer)sizeof(ValueType); i++) cvalue[i] = 0;
  230. return value;
  231. }
  232. static const ValueType const_one() {
  233. union {
  234. ValueType value;
  235. unsigned char cvalue[sizeof(ValueType)];
  236. };
  237. for (Integer i = 0; i < (Integer)sizeof(ValueType); i++) cvalue[i] = ~(unsigned char)0;
  238. return value;
  239. }
  240. ValueType v[N];
  241. };
  242. // Other operators
  243. template <class RealVec, class IntVec> RealVec ConvertInt2Real(const IntVec& x) {
  244. typedef typename RealVec::ScalarType Real;
  245. typedef typename IntVec::ScalarType Int;
  246. assert(sizeof(RealVec) == sizeof(IntVec));
  247. assert(sizeof(Real) == sizeof(Int));
  248. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  249. union {
  250. Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  251. Real Creal;
  252. };
  253. IntVec l(x + IntVec(Cint));
  254. return *(RealVec*)&l - RealVec(Creal);
  255. }
  256. template <class IntVec, class RealVec> IntVec RoundReal2Int(const RealVec& x) {
  257. typedef typename RealVec::ScalarType Real;
  258. typedef typename IntVec::ScalarType Int;
  259. assert(sizeof(RealVec) == sizeof(IntVec));
  260. assert(sizeof(Real) == sizeof(Int));
  261. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  262. union {
  263. Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  264. Real Creal;
  265. };
  266. RealVec d(x + RealVec(Creal));
  267. return *(IntVec*)&d - IntVec(Cint);
  268. }
  269. template <class Vec> Vec RoundReal2Real(const Vec& x) {
  270. typedef typename Vec::ScalarType Real;
  271. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  272. union {
  273. int64_t Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  274. Real Creal;
  275. };
  276. Vec Vreal(Creal);
  277. return (x + Vreal) - Vreal;
  278. }
  279. template <class Vec> void sincos_intrin(Vec& sinx, Vec& cosx, const Vec& x) {
  280. constexpr Integer ORDER = 13;
  281. // ORDER ERROR
  282. // 1 8.81e-02
  283. // 3 2.45e-03
  284. // 5 3.63e-05
  285. // 7 3.11e-07
  286. // 9 1.75e-09
  287. // 11 6.93e-12
  288. // 13 2.09e-14
  289. // 15 6.66e-16
  290. // 17 6.66e-16
  291. using Real = typename Vec::ScalarType;
  292. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  293. static constexpr Real coeff3 = -1/(((Real)2)*3);
  294. static constexpr Real coeff5 = 1/(((Real)2)*3*4*5);
  295. static constexpr Real coeff7 = -1/(((Real)2)*3*4*5*6*7);
  296. static constexpr Real coeff9 = 1/(((Real)2)*3*4*5*6*7*8*9);
  297. static constexpr Real coeff11 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11);
  298. static constexpr Real coeff13 = 1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13);
  299. static constexpr Real coeff15 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15);
  300. static constexpr Real coeff17 = 1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17);
  301. static constexpr Real coeff19 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19);
  302. static constexpr Real x0 = (Real)1.570796326794896619231321691639l;
  303. static constexpr Real invx0 = 1 / x0;
  304. Vec x_ = RoundReal2Real(x * invx0); // 4.5 - cycles
  305. Vec x1 = x - x_ * x0; // 2 - cycles
  306. Vec x2, x3, x5, x7, x9, x11, x13, x15, x17, x19;
  307. Vec s1 = x1;
  308. if (ORDER >= 3) { // 5 - cycles
  309. x2 = x1 * x1;
  310. x3 = x1 * x2;
  311. s1 += x3 * coeff3;
  312. }
  313. if (ORDER >= 5) { // 3 - cycles
  314. x5 = x3 * x2;
  315. s1 += x5 * coeff5;
  316. }
  317. if (ORDER >= 7) {
  318. x7 = x5 * x2;
  319. s1 += x7 * coeff7;
  320. }
  321. if (ORDER >= 9) {
  322. x9 = x7 * x2;
  323. s1 += x9 * coeff9;
  324. }
  325. if (ORDER >= 11) {
  326. x11 = x9 * x2;
  327. s1 += x11 * coeff11;
  328. }
  329. if (ORDER >= 13) {
  330. x13 = x11 * x2;
  331. s1 += x13 * coeff13;
  332. }
  333. if (ORDER >= 15) {
  334. x15 = x13 * x2;
  335. s1 += x15 * coeff15;
  336. }
  337. if (ORDER >= 17) {
  338. x17 = x15 * x2;
  339. s1 += x17 * coeff17;
  340. }
  341. if (ORDER >= 19) {
  342. x19 = x17 * x2;
  343. s1 += x19 * coeff19;
  344. }
  345. Vec cos_squared = (Real)1.0 - s1 * s1;
  346. Vec inv_cos = approx_rsqrt(cos_squared); // 1.5 - cycles
  347. if (ORDER < 5) {
  348. } else if (ORDER < 9) {
  349. inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos) * 0.5; // 7 - cycles
  350. } else if (ORDER < 15) {
  351. inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos); // 7 - cycles
  352. inv_cos *= ((3.0 * pow<pow<0>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos) * (pow<(pow<0>(3)*3-1)*3/2+1>(0.5)); // 8 - cycles
  353. } else {
  354. inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos); // 7 - cycles
  355. inv_cos *= ((3.0 * pow<pow<0>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos); // 7 - cycles
  356. inv_cos *= ((3.0 * pow<pow<1>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos) * (pow<(pow<1>(3)*3-1)*3/2+1>(0.5)); // 8 - cycles
  357. }
  358. Vec c1 = cos_squared * inv_cos; // 1 - cycle
  359. union {
  360. int64_t int_zero = 0 + (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  361. Real real_zero;
  362. };
  363. union {
  364. int64_t int_one = 1 + (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  365. Real real_one;
  366. };
  367. union {
  368. int64_t int_two = 2 + (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  369. Real real_two;
  370. };
  371. Vec x_offset(real_zero);
  372. Vec xAnd1 = (((x_+x_offset) & Vec(real_one)) == x_offset);
  373. Vec xAnd2 = (((x_+x_offset) & Vec(real_two)) == x_offset);
  374. Vec s2 = AndNot( c1,xAnd1) | (s1 & xAnd1);
  375. Vec c2 = AndNot(-s1,xAnd1) | (c1 & xAnd1);
  376. Vec s3 = AndNot(-s2,xAnd2) | (s2 & xAnd2);
  377. Vec c3 = AndNot(-c2,xAnd2) | (c2 & xAnd2);
  378. sinx = s3;
  379. cosx = c3;
  380. }
  381. #ifdef __AVX__
  382. template <> class alignas(sizeof(double)*4) Vec<double,4> {
  383. typedef __m256d VecType;
  384. typedef double ValueType;
  385. static constexpr Integer N = 4;
  386. public:
  387. typedef ValueType ScalarType;
  388. static constexpr Integer Size() {
  389. return N;
  390. }
  391. static Vec Zero() {
  392. Vec r;
  393. r.v = _mm256_setzero_pd();
  394. return r;
  395. }
  396. static Vec Load1(ValueType const* p) {
  397. Vec r;
  398. r.v = _mm256_broadcast_sd(p);
  399. return r;
  400. }
  401. static Vec Load(ValueType const* p) {
  402. Vec r;
  403. r.v = _mm256_loadu_pd(p);
  404. return r;
  405. }
  406. static Vec LoadAligned(ValueType const* p) {
  407. Vec r;
  408. r.v = _mm256_load_pd(p);
  409. return r;
  410. }
  411. Vec() {}
  412. Vec(const ValueType& a) {
  413. v = _mm256_set1_pd(a);
  414. }
  415. void Store(ValueType* p) const {
  416. _mm256_storeu_pd(p, v);
  417. }
  418. void StoreAligned(ValueType* p) const {
  419. _mm256_store_pd(p, v);
  420. }
  421. // Bitwise NOT
  422. Vec operator~() const {
  423. Vec r;
  424. static constexpr ScalarType Creal = -1.0;
  425. r.v = _mm256_xor_pd(v, _mm256_set1_pd(Creal));
  426. return r;
  427. }
  428. // Unary plus and minus
  429. Vec operator+() const {
  430. return *this;
  431. }
  432. Vec operator-() const {
  433. return Zero() - (*this);
  434. }
  435. // C-style cast
  436. template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
  437. Vec<RetValueType,N> r;
  438. VecType& ret_v = *(VecType*)&r.v;
  439. ret_v = v;
  440. return r;
  441. }
  442. // Arithmetic operators
  443. friend Vec operator*(Vec lhs, const Vec& rhs) {
  444. lhs.v = _mm256_mul_pd(lhs.v, rhs.v);
  445. return lhs;
  446. }
  447. friend Vec operator+(Vec lhs, const Vec& rhs) {
  448. lhs.v = _mm256_add_pd(lhs.v, rhs.v);
  449. return lhs;
  450. }
  451. friend Vec operator-(Vec lhs, const Vec& rhs) {
  452. lhs.v = _mm256_sub_pd(lhs.v, rhs.v);
  453. return lhs;
  454. }
  455. // Comparison operators
  456. friend Vec operator< (Vec lhs, const Vec& rhs) {
  457. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LT_OS);
  458. return lhs;
  459. }
  460. friend Vec operator<=(Vec lhs, const Vec& rhs) {
  461. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LE_OS);
  462. return lhs;
  463. }
  464. friend Vec operator>=(Vec lhs, const Vec& rhs) {
  465. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GE_OS);
  466. return lhs;
  467. }
  468. friend Vec operator> (Vec lhs, const Vec& rhs) {
  469. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GT_OS);
  470. return lhs;
  471. }
  472. friend Vec operator==(Vec lhs, const Vec& rhs) {
  473. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_EQ_OS);
  474. return lhs;
  475. return lhs;
  476. }
  477. friend Vec operator!=(Vec lhs, const Vec& rhs) {
  478. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_NEQ_OS);
  479. return lhs;
  480. }
  481. // Bitwise operators
  482. friend Vec operator&(Vec lhs, const Vec& rhs) {
  483. lhs.v = _mm256_and_pd(lhs.v, rhs.v);
  484. return lhs;
  485. }
  486. friend Vec operator^(Vec lhs, const Vec& rhs) {
  487. lhs.v = _mm256_xor_pd(lhs.v, rhs.v);
  488. return lhs;
  489. }
  490. friend Vec operator|(Vec lhs, const Vec& rhs) {
  491. lhs.v = _mm256_or_pd(lhs.v, rhs.v);
  492. return lhs;
  493. }
  494. friend Vec AndNot(Vec lhs, const Vec& rhs) {
  495. lhs.v = _mm256_andnot_pd(rhs.v, lhs.v);
  496. return lhs;
  497. }
  498. // Assignment operators
  499. Vec& operator*=(const Vec& rhs) {
  500. v = _mm256_mul_pd(v, rhs.v);
  501. return *this;
  502. }
  503. Vec& operator+=(const Vec& rhs) {
  504. v = _mm256_add_pd(v, rhs.v);
  505. return *this;
  506. }
  507. Vec& operator-=(const Vec& rhs) {
  508. v = _mm256_sub_pd(v, rhs.v);
  509. return *this;
  510. }
  511. Vec& operator&=(const Vec& rhs) {
  512. v = _mm256_and_pd(v, rhs.v);
  513. return *this;
  514. }
  515. Vec& operator^=(const Vec& rhs) {
  516. v = _mm256_xor_pd(v, rhs.v);
  517. return *this;
  518. }
  519. Vec& operator|=(const Vec& rhs) {
  520. v = _mm256_or_pd(v, rhs.v);
  521. return *this;
  522. }
  523. // Other operators
  524. friend Vec max(Vec lhs, const Vec& rhs) {
  525. lhs.v = _mm256_max_pd(lhs.v, rhs.v);
  526. return lhs;
  527. }
  528. friend Vec min(Vec lhs, const Vec& rhs) {
  529. lhs.v = _mm256_min_pd(lhs.v, rhs.v);
  530. return lhs;
  531. }
  532. friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
  533. union {
  534. VecType vec;
  535. ValueType val[N];
  536. };
  537. vec = in.v;
  538. for (Integer i = 0; i < N; i++) os << val[i] << ' ';
  539. return os;
  540. }
  541. friend Vec approx_rsqrt(const Vec& x) {
  542. Vec r;
  543. r.v = _mm256_cvtps_pd(_mm_rsqrt_ps(_mm256_cvtpd_ps(x.v)));
  544. return r;
  545. }
  546. template <class Vec> friend Vec RoundReal2Real(const Vec& x);
  547. template <class Vec> friend void sincos_intrin(Vec& sinx, Vec& cosx, const Vec& x);
  548. private:
  549. VecType v;
  550. };
  551. template <> inline Vec<double,4> RoundReal2Real(const Vec<double,4>& x) {
  552. Vec<double,4> r;
  553. r.v = _mm256_round_pd(x.v,_MM_FROUND_TO_NEAREST_INT |_MM_FROUND_NO_EXC);
  554. return r;
  555. }
  556. #ifdef SCTL_HAVE_SVML
  557. template <> inline void sincos_intrin(Vec<double,4>& sinx, Vec<double,4>& cosx, const Vec<double,4>& x) {
  558. sinx.v = _mm256_sin_pd(x.v);
  559. cosx.v = _mm256_cos_pd(x.v);
  560. }
  561. #endif
  562. #endif
  563. }
  564. #endif //_SCTL_VEC_WRAPPER_HPP_