vec.hpp 18 KB

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  1. #ifndef _SCTL_VEC_WRAPPER_HPP_
  2. #define _SCTL_VEC_WRAPPER_HPP_
  3. #include SCTL_INCLUDE(math_utils.hpp)
  4. #include SCTL_INCLUDE(common.hpp)
  5. #include <cstdint>
  6. #include <ostream>
  7. #ifdef __SSE__
  8. #include <xmmintrin.h>
  9. #endif
  10. #ifdef __SSE2__
  11. #include <emmintrin.h>
  12. #endif
  13. #ifdef __SSE3__
  14. #include <pmmintrin.h>
  15. #endif
  16. #ifdef __AVX__
  17. #include <immintrin.h>
  18. #endif
  19. #if defined(__MIC__)
  20. #include <immintrin.h>
  21. #endif
  22. // TODO: Check alignment when SCTL_MEMDEBUG is defined
  23. // TODO: Replace pointers with iterators
  24. namespace SCTL_NAMESPACE {
  25. template <class ValueType> class TypeTraits {
  26. public:
  27. static constexpr Integer SigBits = 0;
  28. };
  29. template <> class TypeTraits<float> {
  30. public:
  31. static constexpr Integer SigBits = 23;
  32. };
  33. template <> class TypeTraits<double> {
  34. public:
  35. static constexpr Integer SigBits = 52;
  36. };
  37. template <class ValueType, Integer N> class alignas(sizeof(ValueType) * N) Vec {
  38. public:
  39. typedef ValueType ScalarType;
  40. static constexpr Integer Size() {
  41. return N;
  42. }
  43. static Vec Zero() {
  44. Vec r;
  45. for (Integer i = 0; i < N; i++) r.v[i] = 0;
  46. return r;
  47. }
  48. static Vec Load1(ValueType const* p) {
  49. Vec r;
  50. for (Integer i = 0; i < N; i++) r.v[i] = p[0];
  51. return r;
  52. }
  53. static Vec Load(ValueType const* p) {
  54. Vec r;
  55. for (Integer i = 0; i < N; i++) r.v[i] = p[i];
  56. return r;
  57. }
  58. static Vec LoadAligned(ValueType const* p) {
  59. Vec r;
  60. for (Integer i = 0; i < N; i++) r.v[i] = p[i];
  61. return r;
  62. }
  63. Vec() {}
  64. Vec(const ValueType& a) {
  65. for (Integer i = 0; i < N; i++) v[i] = a;
  66. }
  67. void Store(ValueType* p) const {
  68. for (Integer i = 0; i < N; i++) p[i] = v[i];
  69. }
  70. void StoreAligned(ValueType* p) const {
  71. for (Integer i = 0; i < N; i++) p[i] = v[i];
  72. }
  73. // Bitwise NOT
  74. Vec operator~() const {
  75. Vec r;
  76. char* vo = (char*)r.v;
  77. const char* vi = (const char*)this->v;
  78. for (Integer i = 0; i < (Integer)(N*sizeof(ValueType)); i++) vo[i] = ~vi[i];
  79. return r;
  80. }
  81. // Unary plus and minus
  82. Vec operator+() const {
  83. return *this;
  84. }
  85. Vec operator-() const {
  86. Vec r;
  87. for (Integer i = 0; i < N; i++) r.v[i] = -v[i];
  88. return r;
  89. }
  90. // C-style cast
  91. template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
  92. Vec<RetValueType,N> r;
  93. for (Integer i = 0; i < N; i++) r.v[i] = (RetValueType)v[i];
  94. return r;
  95. }
  96. // Arithmetic operators
  97. friend Vec operator*(Vec lhs, const Vec& rhs) {
  98. for (Integer i = 0; i < N; i++) lhs.v[i] *= rhs.v[i];
  99. return lhs;
  100. }
  101. friend Vec operator+(Vec lhs, const Vec& rhs) {
  102. for (Integer i = 0; i < N; i++) lhs.v[i] += rhs.v[i];
  103. return lhs;
  104. }
  105. friend Vec operator-(Vec lhs, const Vec& rhs) {
  106. for (Integer i = 0; i < N; i++) lhs.v[i] -= rhs.v[i];
  107. return lhs;
  108. }
  109. // Comparison operators
  110. friend Vec operator< (Vec lhs, const Vec& rhs) {
  111. static const ValueType value_zero = const_zero();
  112. static const ValueType value_one = const_one();
  113. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] < rhs.v[i] ? value_one : value_zero);
  114. return lhs;
  115. }
  116. friend Vec operator<=(Vec lhs, const Vec& rhs) {
  117. static const ValueType value_zero = const_zero();
  118. static const ValueType value_one = const_one();
  119. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] <= rhs.v[i] ? value_one : value_zero);
  120. return lhs;
  121. }
  122. friend Vec operator>=(Vec lhs, const Vec& rhs) {
  123. static const ValueType value_zero = const_zero();
  124. static const ValueType value_one = const_one();
  125. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] >= rhs.v[i] ? value_one : value_zero);
  126. return lhs;
  127. }
  128. friend Vec operator> (Vec lhs, const Vec& rhs) {
  129. static const ValueType value_zero = const_zero();
  130. static const ValueType value_one = const_one();
  131. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] > rhs.v[i] ? value_one : value_zero);
  132. return lhs;
  133. }
  134. friend Vec operator==(Vec lhs, const Vec& rhs) {
  135. static const ValueType value_zero = const_zero();
  136. static const ValueType value_one = const_one();
  137. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] == rhs.v[i] ? value_one : value_zero);
  138. return lhs;
  139. }
  140. friend Vec operator!=(Vec lhs, const Vec& rhs) {
  141. static const ValueType value_zero = const_zero();
  142. static const ValueType value_one = const_one();
  143. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] != rhs.v[i] ? value_one : value_zero);
  144. return lhs;
  145. }
  146. // Bitwise operators
  147. friend Vec operator&(Vec lhs, const Vec& rhs) {
  148. char* vo = (char*)lhs.v;
  149. const char* vi = (const char*)rhs.v;
  150. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
  151. return lhs;
  152. }
  153. friend Vec operator^(Vec lhs, const Vec& rhs) {
  154. char* vo = (char*)lhs.v;
  155. const char* vi = (const char*)rhs.v;
  156. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
  157. return lhs;
  158. }
  159. friend Vec operator|(Vec lhs, const Vec& rhs) {
  160. char* vo = (char*)lhs.v;
  161. const char* vi = (const char*)rhs.v;
  162. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] |= vi[i];
  163. return lhs;
  164. }
  165. friend Vec AndNot(Vec lhs, const Vec& rhs) {
  166. return lhs & (~rhs);
  167. }
  168. // Assignment operators
  169. Vec& operator+=(const Vec& rhs) {
  170. for (Integer i = 0; i < N; i++) v[i] += rhs.v[i];
  171. return *this;
  172. }
  173. Vec& operator-=(const Vec& rhs) {
  174. for (Integer i = 0; i < N; i++) v[i] -= rhs.v[i];
  175. return *this;
  176. }
  177. Vec& operator*=(const Vec& rhs) {
  178. for (Integer i = 0; i < N; i++) v[i] *= rhs.v[i];
  179. return *this;
  180. }
  181. Vec& operator&=(const Vec& rhs) {
  182. char* vo = (char*)this->v;
  183. const char* vi = (const char*)rhs.v;
  184. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
  185. return *this;
  186. }
  187. Vec& operator^=(const Vec& rhs) {
  188. char* vo = (char*)this->v;
  189. const char* vi = (const char*)rhs.v;
  190. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
  191. return *this;
  192. }
  193. Vec& operator|=(const Vec& rhs) {
  194. char* vo = (char*)this->v;
  195. const char* vi = (const char*)rhs.v;
  196. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] != vi[i];
  197. return *this;
  198. }
  199. // Other operators
  200. friend Vec max(Vec lhs, const Vec& rhs) {
  201. for (Integer i = 0; i < N; i++) {
  202. if (lhs.v[i] < rhs.v[i]) lhs.v[i] = rhs.v[i];
  203. }
  204. return lhs;
  205. }
  206. friend Vec min(Vec lhs, const Vec& rhs) {
  207. for (Integer i = 0; i < N; i++) {
  208. if (lhs.v[i] > rhs.v[i]) lhs.v[i] = rhs.v[i];
  209. }
  210. return lhs;
  211. }
  212. friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
  213. //for (Integer i = 0; i < (Integer)sizeof(ValueType)*8; i++) os << ((*(uint64_t*)in.v) & (1UL << i) ? '1' : '0');
  214. //os << '\n';
  215. for (Integer i = 0; i < N; i++) os << in.v[i] << ' ';
  216. return os;
  217. }
  218. friend Vec<ValueType,N> approx_rsqrt(const Vec<ValueType,N>& x) {
  219. Vec<ValueType,N> r;
  220. for (int i = 0; i < N; i++) r.v[i] = 1.0 / sqrt(x.v[i]);
  221. return r;
  222. }
  223. private:
  224. static const ValueType const_zero() {
  225. union {
  226. ValueType value;
  227. unsigned char cvalue[sizeof(ValueType)];
  228. };
  229. for (Integer i = 0; i < (Integer)sizeof(ValueType); i++) cvalue[i] = 0;
  230. return value;
  231. }
  232. static const ValueType const_one() {
  233. union {
  234. ValueType value;
  235. unsigned char cvalue[sizeof(ValueType)];
  236. };
  237. for (Integer i = 0; i < (Integer)sizeof(ValueType); i++) cvalue[i] = ~(unsigned char)0;
  238. return value;
  239. }
  240. ValueType v[N];
  241. };
  242. // Other operators
  243. template <class Vec, Integer ORDER = 13> void sincos_intrin(Vec& sinx, Vec& cosx, const Vec& x) {
  244. // ORDER ERROR
  245. // 1 8.81e-02
  246. // 3 2.45e-03
  247. // 5 3.63e-05
  248. // 7 3.11e-07
  249. // 9 1.75e-09
  250. // 11 6.93e-12
  251. // 13 2.09e-14
  252. // 15 6.66e-16
  253. // 17 6.66e-16
  254. using Real = typename Vec::ScalarType;
  255. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  256. static constexpr Real coeff3 = -1/(((Real)2)*3);
  257. static constexpr Real coeff5 = 1/(((Real)2)*3*4*5);
  258. static constexpr Real coeff7 = -1/(((Real)2)*3*4*5*6*7);
  259. static constexpr Real coeff9 = 1/(((Real)2)*3*4*5*6*7*8*9);
  260. static constexpr Real coeff11 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11);
  261. static constexpr Real coeff13 = 1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13);
  262. static constexpr Real coeff15 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15);
  263. static constexpr Real coeff17 = 1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17);
  264. static constexpr Real coeff19 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19);
  265. static constexpr Real x0 = (Real)1.570796326794896619231321691639l;
  266. static constexpr Real invx0 = 1 / x0;
  267. Vec x_ = RoundReal2Real(x * invx0); // 4.5 - cycles
  268. Vec x1 = x - x_ * x0; // 2 - cycles
  269. Vec x2, x3, x5, x7, x9, x11, x13, x15, x17, x19;
  270. Vec s1 = x1;
  271. if (ORDER >= 3) { // 5 - cycles
  272. x2 = x1 * x1;
  273. x3 = x1 * x2;
  274. s1 += x3 * coeff3;
  275. }
  276. if (ORDER >= 5) { // 3 - cycles
  277. x5 = x3 * x2;
  278. s1 += x5 * coeff5;
  279. }
  280. if (ORDER >= 7) {
  281. x7 = x5 * x2;
  282. s1 += x7 * coeff7;
  283. }
  284. if (ORDER >= 9) {
  285. x9 = x7 * x2;
  286. s1 += x9 * coeff9;
  287. }
  288. if (ORDER >= 11) {
  289. x11 = x9 * x2;
  290. s1 += x11 * coeff11;
  291. }
  292. if (ORDER >= 13) {
  293. x13 = x11 * x2;
  294. s1 += x13 * coeff13;
  295. }
  296. if (ORDER >= 15) {
  297. x15 = x13 * x2;
  298. s1 += x15 * coeff15;
  299. }
  300. if (ORDER >= 17) {
  301. x17 = x15 * x2;
  302. s1 += x17 * coeff17;
  303. }
  304. if (ORDER >= 19) {
  305. x19 = x17 * x2;
  306. s1 += x19 * coeff19;
  307. }
  308. Vec cos_squared = (Real)1.0 - s1 * s1;
  309. Vec inv_cos = approx_rsqrt(cos_squared); // 1.5 - cycles
  310. if (ORDER < 5) {
  311. } else if (ORDER < 9) {
  312. inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos) * 0.5; // 7 - cycles
  313. } else if (ORDER < 15) {
  314. inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos); // 7 - cycles
  315. inv_cos *= ((3.0 * pow<pow<0>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos) * (pow<(pow<0>(3)*3-1)*3/2+1>(0.5)); // 8 - cycles
  316. } else {
  317. inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos); // 7 - cycles
  318. inv_cos *= ((3.0 * pow<pow<0>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos); // 7 - cycles
  319. inv_cos *= ((3.0 * pow<pow<1>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos) * (pow<(pow<1>(3)*3-1)*3/2+1>(0.5)); // 8 - cycles
  320. }
  321. Vec c1 = cos_squared * inv_cos; // 1 - cycle
  322. union {
  323. unsigned char int_one = 1;
  324. Real real_one;
  325. };
  326. union {
  327. unsigned char int_two = 2;
  328. Real real_two;
  329. };
  330. union {
  331. int64_t Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  332. Real Creal;
  333. };
  334. Vec x_offset(Creal);
  335. Vec xAnd1 = (((x_+x_offset) & Vec(real_one)) == Vec::Zero());
  336. Vec xAnd2 = (((x_+x_offset) & Vec(real_two)) == Vec::Zero());
  337. Vec s2 = AndNot( c1,xAnd1) | (s1 & xAnd1);
  338. Vec c2 = AndNot(-s1,xAnd1) | (c1 & xAnd1);
  339. Vec s3 = AndNot(-s2,xAnd2) | (s2 & xAnd2);
  340. Vec c3 = AndNot(-c2,xAnd2) | (c2 & xAnd2);
  341. sinx = s3;
  342. cosx = c3;
  343. }
  344. template <class RealVec, class IntVec> RealVec ConvertInt2Real(const IntVec& x) {
  345. typedef typename RealVec::ScalarType Real;
  346. typedef typename IntVec::ScalarType Int;
  347. assert(sizeof(RealVec) == sizeof(IntVec));
  348. assert(sizeof(Real) == sizeof(Int));
  349. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  350. union {
  351. Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  352. Real Creal;
  353. };
  354. IntVec l(x + IntVec(Cint));
  355. return *(RealVec*)&l - RealVec(Creal);
  356. }
  357. template <class IntVec, class RealVec> IntVec RoundReal2Int(const RealVec& x) {
  358. typedef typename RealVec::ScalarType Real;
  359. typedef typename IntVec::ScalarType Int;
  360. assert(sizeof(RealVec) == sizeof(IntVec));
  361. assert(sizeof(Real) == sizeof(Int));
  362. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  363. union {
  364. Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  365. Real Creal;
  366. };
  367. RealVec d(x + RealVec(Creal));
  368. return *(IntVec*)&d - IntVec(Cint);
  369. }
  370. template <class Vec> Vec RoundReal2Real(const Vec& x) {
  371. typedef typename Vec::ScalarType Real;
  372. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  373. union {
  374. int64_t Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  375. Real Creal;
  376. };
  377. Vec Vreal(Creal);
  378. return (x + Vreal) - Vreal;
  379. }
  380. #ifdef __AVX__
  381. template <> class alignas(sizeof(double)*4) Vec<double,4> {
  382. typedef double ValueType;
  383. static constexpr Integer N = 4;
  384. public:
  385. typedef ValueType ScalarType;
  386. static constexpr Integer Size() {
  387. return N;
  388. }
  389. static Vec Zero() {
  390. Vec r;
  391. r.v = _mm256_setzero_pd();
  392. return r;
  393. }
  394. static Vec Load1(ValueType const* p) {
  395. Vec r;
  396. r.v = _mm256_broadcast_sd(p);
  397. return r;
  398. }
  399. static Vec Load(ValueType const* p) {
  400. Vec r;
  401. r.v = _mm256_loadu_pd(p);
  402. return r;
  403. }
  404. static Vec LoadAligned(ValueType const* p) {
  405. Vec r;
  406. r.v = _mm256_load_pd(p);
  407. return r;
  408. }
  409. Vec() {}
  410. Vec(const ValueType& a) {
  411. v = _mm256_set1_pd(a);
  412. }
  413. void Store(ValueType* p) const {
  414. _mm256_storeu_pd(p, v);
  415. }
  416. void StoreAligned(ValueType* p) const {
  417. _mm256_store_pd(p, v);
  418. }
  419. // Bitwise NOT
  420. Vec operator~() const {
  421. Vec r;
  422. static constexpr ScalarType Creal = -1.0;
  423. r.v = _mm256_xor_pd(v, _mm256_set1_pd(Creal));
  424. return r;
  425. }
  426. // Unary plus and minus
  427. Vec operator+() const {
  428. return *this;
  429. }
  430. Vec operator-() const {
  431. return Zero() - (*this);
  432. }
  433. // C-style cast
  434. template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
  435. Vec<RetValueType,N> r;
  436. __m256d& ret_v = *(__m256d*)&r.v;
  437. ret_v = v;
  438. return r;
  439. }
  440. // Arithmetic operators
  441. friend Vec operator*(Vec lhs, const Vec& rhs) {
  442. lhs.v = _mm256_mul_pd(lhs.v, rhs.v);
  443. return lhs;
  444. }
  445. friend Vec operator+(Vec lhs, const Vec& rhs) {
  446. lhs.v = _mm256_add_pd(lhs.v, rhs.v);
  447. return lhs;
  448. }
  449. friend Vec operator-(Vec lhs, const Vec& rhs) {
  450. lhs.v = _mm256_sub_pd(lhs.v, rhs.v);
  451. return lhs;
  452. }
  453. // Comparison operators
  454. friend Vec operator< (Vec lhs, const Vec& rhs) {
  455. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LT_OS);
  456. return lhs;
  457. }
  458. friend Vec operator<=(Vec lhs, const Vec& rhs) {
  459. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LE_OS);
  460. return lhs;
  461. }
  462. friend Vec operator>=(Vec lhs, const Vec& rhs) {
  463. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GE_OS);
  464. return lhs;
  465. }
  466. friend Vec operator> (Vec lhs, const Vec& rhs) {
  467. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GT_OS);
  468. return lhs;
  469. }
  470. friend Vec operator==(Vec lhs, const Vec& rhs) {
  471. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_EQ_OS);
  472. return lhs;
  473. return lhs;
  474. }
  475. friend Vec operator!=(Vec lhs, const Vec& rhs) {
  476. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_NEQ_OS);
  477. return lhs;
  478. }
  479. // Bitwise operators
  480. friend Vec operator&(Vec lhs, const Vec& rhs) {
  481. lhs.v = _mm256_and_pd(lhs.v, rhs.v);
  482. return lhs;
  483. }
  484. friend Vec operator^(Vec lhs, const Vec& rhs) {
  485. lhs.v = _mm256_xor_pd(lhs.v, rhs.v);
  486. return lhs;
  487. }
  488. friend Vec operator|(Vec lhs, const Vec& rhs) {
  489. lhs.v = _mm256_or_pd(lhs.v, rhs.v);
  490. return lhs;
  491. }
  492. friend Vec AndNot(Vec lhs, const Vec& rhs) {
  493. lhs.v = _mm256_andnot_pd(rhs.v, lhs.v);
  494. return lhs;
  495. }
  496. // Assignment operators
  497. Vec& operator*=(const Vec& rhs) {
  498. v = _mm256_mul_pd(v, rhs.v);
  499. return *this;
  500. }
  501. Vec& operator+=(const Vec& rhs) {
  502. v = _mm256_add_pd(v, rhs.v);
  503. return *this;
  504. }
  505. Vec& operator-=(const Vec& rhs) {
  506. v = _mm256_sub_pd(v, rhs.v);
  507. return *this;
  508. }
  509. Vec& operator&=(const Vec& rhs) {
  510. v = _mm256_and_pd(v, rhs.v);
  511. return *this;
  512. }
  513. Vec& operator^=(const Vec& rhs) {
  514. v = _mm256_xor_pd(v, rhs.v);
  515. return *this;
  516. }
  517. Vec& operator|=(const Vec& rhs) {
  518. v = _mm256_or_pd(v, rhs.v);
  519. return *this;
  520. }
  521. // Other operators
  522. friend Vec max(Vec lhs, const Vec& rhs) {
  523. lhs.v = _mm256_max_pd(lhs.v, rhs.v);
  524. return lhs;
  525. }
  526. friend Vec min(Vec lhs, const Vec& rhs) {
  527. lhs.v = _mm256_min_pd(lhs.v, rhs.v);
  528. return lhs;
  529. }
  530. friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
  531. union {
  532. __m256d vec;
  533. ValueType val[N];
  534. };
  535. vec = in.v;
  536. for (Integer i = 0; i < N; i++) os << val[i] << ' ';
  537. return os;
  538. }
  539. friend Vec RoundReal2Real(const Vec& x) {
  540. Vec r;
  541. r.v = _mm256_round_pd(x.v,_MM_FROUND_TO_NEAREST_INT |_MM_FROUND_NO_EXC);
  542. return r;
  543. }
  544. friend Vec approx_rsqrt(const Vec& x) {
  545. Vec r;
  546. r.v = _mm256_cvtps_pd(_mm_rsqrt_ps(_mm256_cvtpd_ps(x.v)));
  547. return r;
  548. }
  549. private:
  550. __m256d v;
  551. };
  552. #endif
  553. }
  554. #endif //_SCTL_VEC_WRAPPER_HPP_