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- #ifndef _SCTL_VEC_WRAPPER_HPP_
- #define _SCTL_VEC_WRAPPER_HPP_
- #include SCTL_INCLUDE(math_utils.hpp)
- #include SCTL_INCLUDE(common.hpp)
- #include <cstdint>
- #include <ostream>
- #ifdef __SSE__
- #include <xmmintrin.h>
- #endif
- #ifdef __SSE2__
- #include <emmintrin.h>
- #endif
- #ifdef __SSE3__
- #include <pmmintrin.h>
- #endif
- #ifdef __SSE4_2__
- #include <smmintrin.h>
- #endif
- #ifdef __AVX__
- #include <immintrin.h>
- #endif
- #if defined(__MIC__)
- #include <immintrin.h>
- #endif
- // TODO: Check alignment when SCTL_MEMDEBUG is defined
- // TODO: Replace pointers with iterators
- namespace SCTL_NAMESPACE {
- template <class ValueType> class TypeTraits {
- public:
- static constexpr Integer SigBits = 0;
- };
- template <> class TypeTraits<float> {
- public:
- static constexpr Integer SigBits = 23;
- };
- template <> class TypeTraits<double> {
- public:
- static constexpr Integer SigBits = 52;
- };
- template <class ValueType, Integer N> class alignas(sizeof(ValueType) * N) Vec {
- public:
- typedef ValueType ScalarType;
- static constexpr Integer Size() {
- return N;
- }
- static Vec Zero() {
- Vec r;
- for (Integer i = 0; i < N; i++) r.v[i] = 0;
- return r;
- }
- static Vec Load1(ValueType const* p) {
- Vec r;
- for (Integer i = 0; i < N; i++) r.v[i] = p[0];
- return r;
- }
- static Vec Load(ValueType const* p) {
- Vec r;
- for (Integer i = 0; i < N; i++) r.v[i] = p[i];
- return r;
- }
- static Vec LoadAligned(ValueType const* p) {
- Vec r;
- for (Integer i = 0; i < N; i++) r.v[i] = p[i];
- return r;
- }
- Vec() {}
- Vec(const ValueType& a) {
- for (Integer i = 0; i < N; i++) v[i] = a;
- }
- void Store(ValueType* p) const {
- for (Integer i = 0; i < N; i++) p[i] = v[i];
- }
- void StoreAligned(ValueType* p) const {
- for (Integer i = 0; i < N; i++) p[i] = v[i];
- }
- // Bitwise NOT
- Vec operator~() const {
- Vec r;
- char* vo = (char*)r.v;
- const char* vi = (const char*)this->v;
- for (Integer i = 0; i < (Integer)(N*sizeof(ValueType)); i++) vo[i] = ~vi[i];
- return r;
- }
- // Unary plus and minus
- Vec operator+() const {
- return *this;
- }
- Vec operator-() const {
- Vec r;
- for (Integer i = 0; i < N; i++) r.v[i] = -v[i];
- return r;
- }
- // C-style cast
- template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
- Vec<RetValueType,N> r;
- for (Integer i = 0; i < N; i++) r.v[i] = (RetValueType)v[i];
- return r;
- }
- // Arithmetic operators
- friend Vec operator*(Vec lhs, const Vec& rhs) {
- for (Integer i = 0; i < N; i++) lhs.v[i] *= rhs.v[i];
- return lhs;
- }
- friend Vec operator+(Vec lhs, const Vec& rhs) {
- for (Integer i = 0; i < N; i++) lhs.v[i] += rhs.v[i];
- return lhs;
- }
- friend Vec operator-(Vec lhs, const Vec& rhs) {
- for (Integer i = 0; i < N; i++) lhs.v[i] -= rhs.v[i];
- return lhs;
- }
- friend Vec FMA(Vec a, const Vec& b, const Vec& c) {
- for (Integer i = 0; i < N; i++) a.v[i] = a.v[i] * b.v[i] + c.v[i];
- return a;
- }
- // Comparison operators
- friend Vec operator< (Vec lhs, const Vec& rhs) {
- static const ValueType value_zero = const_zero();
- static const ValueType value_one = const_one();
- for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] < rhs.v[i] ? value_one : value_zero);
- return lhs;
- }
- friend Vec operator<=(Vec lhs, const Vec& rhs) {
- static const ValueType value_zero = const_zero();
- static const ValueType value_one = const_one();
- for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] <= rhs.v[i] ? value_one : value_zero);
- return lhs;
- }
- friend Vec operator>=(Vec lhs, const Vec& rhs) {
- static const ValueType value_zero = const_zero();
- static const ValueType value_one = const_one();
- for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] >= rhs.v[i] ? value_one : value_zero);
- return lhs;
- }
- friend Vec operator> (Vec lhs, const Vec& rhs) {
- static const ValueType value_zero = const_zero();
- static const ValueType value_one = const_one();
- for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] > rhs.v[i] ? value_one : value_zero);
- return lhs;
- }
- friend Vec operator==(Vec lhs, const Vec& rhs) {
- static const ValueType value_zero = const_zero();
- static const ValueType value_one = const_one();
- for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] == rhs.v[i] ? value_one : value_zero);
- return lhs;
- }
- friend Vec operator!=(Vec lhs, const Vec& rhs) {
- static const ValueType value_zero = const_zero();
- static const ValueType value_one = const_one();
- for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] != rhs.v[i] ? value_one : value_zero);
- return lhs;
- }
- // Bitwise operators
- friend Vec operator&(Vec lhs, const Vec& rhs) {
- char* vo = (char*)lhs.v;
- const char* vi = (const char*)rhs.v;
- for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
- return lhs;
- }
- friend Vec operator^(Vec lhs, const Vec& rhs) {
- char* vo = (char*)lhs.v;
- const char* vi = (const char*)rhs.v;
- for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
- return lhs;
- }
- friend Vec operator|(Vec lhs, const Vec& rhs) {
- char* vo = (char*)lhs.v;
- const char* vi = (const char*)rhs.v;
- for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] |= vi[i];
- return lhs;
- }
- friend Vec AndNot(Vec lhs, const Vec& rhs) {
- return lhs & (~rhs);
- }
- // Assignment operators
- Vec& operator+=(const Vec& rhs) {
- for (Integer i = 0; i < N; i++) v[i] += rhs.v[i];
- return *this;
- }
- Vec& operator-=(const Vec& rhs) {
- for (Integer i = 0; i < N; i++) v[i] -= rhs.v[i];
- return *this;
- }
- Vec& operator*=(const Vec& rhs) {
- for (Integer i = 0; i < N; i++) v[i] *= rhs.v[i];
- return *this;
- }
- Vec& operator&=(const Vec& rhs) {
- char* vo = (char*)this->v;
- const char* vi = (const char*)rhs.v;
- for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
- return *this;
- }
- Vec& operator^=(const Vec& rhs) {
- char* vo = (char*)this->v;
- const char* vi = (const char*)rhs.v;
- for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
- return *this;
- }
- Vec& operator|=(const Vec& rhs) {
- char* vo = (char*)this->v;
- const char* vi = (const char*)rhs.v;
- for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] |= vi[i];
- return *this;
- }
- // Other operators
- friend Vec max(Vec lhs, const Vec& rhs) {
- for (Integer i = 0; i < N; i++) {
- if (lhs.v[i] < rhs.v[i]) lhs.v[i] = rhs.v[i];
- }
- return lhs;
- }
- friend Vec min(Vec lhs, const Vec& rhs) {
- for (Integer i = 0; i < N; i++) {
- if (lhs.v[i] > rhs.v[i]) lhs.v[i] = rhs.v[i];
- }
- return lhs;
- }
- friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
- //for (Integer i = 0; i < (Integer)sizeof(ValueType)*8; i++) os << ((*(uint64_t*)in.v) & (1UL << i) ? '1' : '0');
- //os << '\n';
- for (Integer i = 0; i < N; i++) os << in.v[i] << ' ';
- return os;
- }
- friend Vec approx_rsqrt(const Vec& x) {
- Vec r;
- for (int i = 0; i < N; i++) r.v[i] = 1.0 / sqrt(x.v[i]);
- return r;
- }
- private:
- static const ValueType const_zero() {
- union {
- ValueType value;
- unsigned char cvalue[sizeof(ValueType)];
- };
- for (Integer i = 0; i < (Integer)sizeof(ValueType); i++) cvalue[i] = 0;
- return value;
- }
- static const ValueType const_one() {
- union {
- ValueType value;
- unsigned char cvalue[sizeof(ValueType)];
- };
- for (Integer i = 0; i < (Integer)sizeof(ValueType); i++) cvalue[i] = ~(unsigned char)0;
- return value;
- }
- ValueType v[N];
- };
- // Other operators
- template <class RealVec, class IntVec> RealVec ConvertInt2Real(const IntVec& x) {
- typedef typename RealVec::ScalarType Real;
- typedef typename IntVec::ScalarType Int;
- assert(sizeof(RealVec) == sizeof(IntVec));
- assert(sizeof(Real) == sizeof(Int));
- static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
- union {
- Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
- Real Creal;
- };
- IntVec l(x + IntVec(Cint));
- return *(RealVec*)&l - RealVec(Creal);
- }
- template <class IntVec, class RealVec> IntVec RoundReal2Int(const RealVec& x) {
- typedef typename RealVec::ScalarType Real;
- typedef typename IntVec::ScalarType Int;
- assert(sizeof(RealVec) == sizeof(IntVec));
- assert(sizeof(Real) == sizeof(Int));
- static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
- union {
- Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
- Real Creal;
- };
- RealVec d(x + RealVec(Creal));
- return *(IntVec*)&d - IntVec(Cint);
- }
- template <class Vec> Vec RoundReal2Real(const Vec& x) {
- typedef typename Vec::ScalarType Real;
- static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
- union {
- int64_t Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
- Real Creal;
- };
- Vec Vreal(Creal);
- return (x + Vreal) - Vreal;
- }
- template <class Vec> void sincos_intrin(Vec& sinx, Vec& cosx, const Vec& x) {
- constexpr Integer ORDER = 13;
- // ORDER ERROR
- // 1 8.81e-02
- // 3 2.45e-03
- // 5 3.63e-05
- // 7 3.11e-07
- // 9 1.75e-09
- // 11 6.93e-12
- // 13 2.09e-14
- // 15 6.66e-16
- // 17 6.66e-16
- using Real = typename Vec::ScalarType;
- static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
- static constexpr Real coeff3 = -1/(((Real)2)*3);
- static constexpr Real coeff5 = 1/(((Real)2)*3*4*5);
- static constexpr Real coeff7 = -1/(((Real)2)*3*4*5*6*7);
- static constexpr Real coeff9 = 1/(((Real)2)*3*4*5*6*7*8*9);
- static constexpr Real coeff11 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11);
- static constexpr Real coeff13 = 1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13);
- static constexpr Real coeff15 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15);
- static constexpr Real coeff17 = 1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17);
- static constexpr Real coeff19 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19);
- static constexpr Real x0 = (Real)1.570796326794896619231321691639l;
- static constexpr Real invx0 = 1 / x0;
- Vec x_ = RoundReal2Real(x * invx0); // 4.5 - cycles
- Vec x1 = x - x_ * x0; // 2 - cycles
- Vec x2, x3, x5, x7, x9, x11, x13, x15, x17, x19;
- Vec s1 = x1;
- if (ORDER >= 3) { // 5 - cycles
- x2 = x1 * x1;
- x3 = x1 * x2;
- s1 += x3 * coeff3;
- }
- if (ORDER >= 5) { // 3 - cycles
- x5 = x3 * x2;
- s1 += x5 * coeff5;
- }
- if (ORDER >= 7) {
- x7 = x5 * x2;
- s1 += x7 * coeff7;
- }
- if (ORDER >= 9) {
- x9 = x7 * x2;
- s1 += x9 * coeff9;
- }
- if (ORDER >= 11) {
- x11 = x9 * x2;
- s1 += x11 * coeff11;
- }
- if (ORDER >= 13) {
- x13 = x11 * x2;
- s1 += x13 * coeff13;
- }
- if (ORDER >= 15) {
- x15 = x13 * x2;
- s1 += x15 * coeff15;
- }
- if (ORDER >= 17) {
- x17 = x15 * x2;
- s1 += x17 * coeff17;
- }
- if (ORDER >= 19) {
- x19 = x17 * x2;
- s1 += x19 * coeff19;
- }
- Vec cos_squared = (Real)1.0 - s1 * s1;
- Vec inv_cos = approx_rsqrt(cos_squared); // 1.5 - cycles
- if (ORDER < 5) {
- } else if (ORDER < 9) {
- inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos) * 0.5; // 7 - cycles
- } else if (ORDER < 15) {
- inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos); // 7 - cycles
- inv_cos *= ((3.0 * pow<pow<0>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos) * (pow<(pow<0>(3)*3-1)*3/2+1>(0.5)); // 8 - cycles
- } else {
- inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos); // 7 - cycles
- inv_cos *= ((3.0 * pow<pow<0>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos); // 7 - cycles
- inv_cos *= ((3.0 * pow<pow<1>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos) * (pow<(pow<1>(3)*3-1)*3/2+1>(0.5)); // 8 - cycles
- }
- Vec c1 = cos_squared * inv_cos; // 1 - cycle
- union {
- int64_t int_zero = 0 + (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
- Real real_zero;
- };
- union {
- int64_t int_one = 1 + (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
- Real real_one;
- };
- union {
- int64_t int_two = 2 + (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
- Real real_two;
- };
- Vec x_offset(real_zero);
- Vec xAnd1 = (((x_+x_offset) & Vec(real_one)) == x_offset);
- Vec xAnd2 = (((x_+x_offset) & Vec(real_two)) == x_offset);
- Vec s2 = AndNot( c1,xAnd1) | (s1 & xAnd1);
- Vec c2 = AndNot(-s1,xAnd1) | (c1 & xAnd1);
- Vec s3 = AndNot(-s2,xAnd2) | (s2 & xAnd2);
- Vec c3 = AndNot(-c2,xAnd2) | (c2 & xAnd2);
- sinx = s3;
- cosx = c3;
- }
- #ifdef __AVX__
- template <> class alignas(sizeof(double)*4) Vec<double,4> {
- typedef __m256d VecType;
- typedef double ValueType;
- static constexpr Integer N = 4;
- public:
- typedef ValueType ScalarType;
- static constexpr Integer Size() {
- return N;
- }
- static Vec Zero() {
- Vec r;
- r.v = _mm256_setzero_pd();
- return r;
- }
- static Vec Load1(ValueType const* p) {
- Vec r;
- r.v = _mm256_broadcast_sd(p);
- return r;
- }
- static Vec Load(ValueType const* p) {
- Vec r;
- r.v = _mm256_loadu_pd(p);
- return r;
- }
- static Vec LoadAligned(ValueType const* p) {
- Vec r;
- r.v = _mm256_load_pd(p);
- return r;
- }
- Vec() {}
- Vec(const ValueType& a) {
- v = _mm256_set1_pd(a);
- }
- void Store(ValueType* p) const {
- _mm256_storeu_pd(p, v);
- }
- void StoreAligned(ValueType* p) const {
- _mm256_store_pd(p, v);
- }
- // Bitwise NOT
- Vec operator~() const {
- Vec r;
- static constexpr ScalarType Creal = -1.0;
- r.v = _mm256_xor_pd(v, _mm256_set1_pd(Creal));
- return r;
- }
- // Unary plus and minus
- Vec operator+() const {
- return *this;
- }
- Vec operator-() const {
- return Zero() - (*this);
- }
- // C-style cast
- template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
- Vec<RetValueType,N> r;
- VecType& ret_v = *(VecType*)&r.v;
- ret_v = v;
- return r;
- }
- // Arithmetic operators
- friend Vec operator*(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_mul_pd(lhs.v, rhs.v);
- return lhs;
- }
- friend Vec operator+(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_add_pd(lhs.v, rhs.v);
- return lhs;
- }
- friend Vec operator-(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_sub_pd(lhs.v, rhs.v);
- return lhs;
- }
- friend Vec FMA(Vec a, const Vec& b, const Vec& c) {
- #ifdef __FMA__
- a.v = _mm256_fmadd_pd(a.v, b.v, c.v);
- #else
- a.v = _mm256_add_pd(_mm256_mul_pd(a.v, b.v), c.v);
- #endif
- return a;
- }
- // Comparison operators
- friend Vec operator< (Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LT_OS);
- return lhs;
- }
- friend Vec operator<=(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LE_OS);
- return lhs;
- }
- friend Vec operator>=(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GE_OS);
- return lhs;
- }
- friend Vec operator> (Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GT_OS);
- return lhs;
- }
- friend Vec operator==(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_EQ_OS);
- return lhs;
- return lhs;
- }
- friend Vec operator!=(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_NEQ_OS);
- return lhs;
- }
- // Bitwise operators
- friend Vec operator&(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_and_pd(lhs.v, rhs.v);
- return lhs;
- }
- friend Vec operator^(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_xor_pd(lhs.v, rhs.v);
- return lhs;
- }
- friend Vec operator|(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_or_pd(lhs.v, rhs.v);
- return lhs;
- }
- friend Vec AndNot(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_andnot_pd(rhs.v, lhs.v);
- return lhs;
- }
- // Assignment operators
- Vec& operator*=(const Vec& rhs) {
- v = _mm256_mul_pd(v, rhs.v);
- return *this;
- }
- Vec& operator+=(const Vec& rhs) {
- v = _mm256_add_pd(v, rhs.v);
- return *this;
- }
- Vec& operator-=(const Vec& rhs) {
- v = _mm256_sub_pd(v, rhs.v);
- return *this;
- }
- Vec& operator&=(const Vec& rhs) {
- v = _mm256_and_pd(v, rhs.v);
- return *this;
- }
- Vec& operator^=(const Vec& rhs) {
- v = _mm256_xor_pd(v, rhs.v);
- return *this;
- }
- Vec& operator|=(const Vec& rhs) {
- v = _mm256_or_pd(v, rhs.v);
- return *this;
- }
- // Other operators
- friend Vec max(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_max_pd(lhs.v, rhs.v);
- return lhs;
- }
- friend Vec min(Vec lhs, const Vec& rhs) {
- lhs.v = _mm256_min_pd(lhs.v, rhs.v);
- return lhs;
- }
- friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
- union {
- VecType vec;
- ValueType val[N];
- };
- vec = in.v;
- for (Integer i = 0; i < N; i++) os << val[i] << ' ';
- return os;
- }
- friend Vec approx_rsqrt(const Vec& x) {
- Vec r;
- r.v = _mm256_cvtps_pd(_mm_rsqrt_ps(_mm256_cvtpd_ps(x.v)));
- return r;
- }
- template <class Vec> friend Vec RoundReal2Real(const Vec& x);
- template <class Vec> friend void sincos_intrin(Vec& sinx, Vec& cosx, const Vec& x);
- private:
- VecType v;
- };
- template <> inline Vec<double,4> RoundReal2Real(const Vec<double,4>& x) {
- Vec<double,4> r;
- r.v = _mm256_round_pd(x.v,_MM_FROUND_TO_NEAREST_INT |_MM_FROUND_NO_EXC);
- return r;
- }
- #ifdef SCTL_HAVE_SVML
- template <> inline void sincos_intrin(Vec<double,4>& sinx, Vec<double,4>& cosx, const Vec<double,4>& x) {
- sinx.v = _mm256_sin_pd(x.v);
- cosx.v = _mm256_cos_pd(x.v);
- }
- #endif
- #endif
- }
- #endif //_SCTL_VEC_WRAPPER_HPP_
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