vec.hpp 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638
  1. #ifndef _SCTL_VEC_WRAPPER_HPP_
  2. #define _SCTL_VEC_WRAPPER_HPP_
  3. #include SCTL_INCLUDE(math_utils.hpp)
  4. #include SCTL_INCLUDE(common.hpp)
  5. #include <cstdint>
  6. #include <ostream>
  7. #ifdef __SSE__
  8. #include <xmmintrin.h>
  9. #endif
  10. #ifdef __SSE2__
  11. #include <emmintrin.h>
  12. #endif
  13. #ifdef __SSE3__
  14. #include <pmmintrin.h>
  15. #endif
  16. #ifdef __SSE4_2__
  17. #include <smmintrin.h>
  18. #endif
  19. #ifdef __AVX__
  20. #include <immintrin.h>
  21. #endif
  22. #if defined(__MIC__)
  23. #include <immintrin.h>
  24. #endif
  25. // TODO: Check alignment when SCTL_MEMDEBUG is defined
  26. // TODO: Replace pointers with iterators
  27. namespace SCTL_NAMESPACE {
  28. template <class ValueType> class TypeTraits {
  29. public:
  30. static constexpr Integer SigBits = 0;
  31. };
  32. template <> class TypeTraits<float> {
  33. public:
  34. static constexpr Integer SigBits = 23;
  35. };
  36. template <> class TypeTraits<double> {
  37. public:
  38. static constexpr Integer SigBits = 52;
  39. };
  40. template <class ValueType, Integer N> class alignas(sizeof(ValueType) * N) Vec {
  41. public:
  42. typedef ValueType ScalarType;
  43. static constexpr Integer Size() {
  44. return N;
  45. }
  46. static Vec Zero() {
  47. Vec r;
  48. for (Integer i = 0; i < N; i++) r.v[i] = 0;
  49. return r;
  50. }
  51. static Vec Load1(ValueType const* p) {
  52. Vec r;
  53. for (Integer i = 0; i < N; i++) r.v[i] = p[0];
  54. return r;
  55. }
  56. static Vec Load(ValueType const* p) {
  57. Vec r;
  58. for (Integer i = 0; i < N; i++) r.v[i] = p[i];
  59. return r;
  60. }
  61. static Vec LoadAligned(ValueType const* p) {
  62. Vec r;
  63. for (Integer i = 0; i < N; i++) r.v[i] = p[i];
  64. return r;
  65. }
  66. Vec() {}
  67. Vec(const ValueType& a) {
  68. for (Integer i = 0; i < N; i++) v[i] = a;
  69. }
  70. void Store(ValueType* p) const {
  71. for (Integer i = 0; i < N; i++) p[i] = v[i];
  72. }
  73. void StoreAligned(ValueType* p) const {
  74. for (Integer i = 0; i < N; i++) p[i] = v[i];
  75. }
  76. // Bitwise NOT
  77. Vec operator~() const {
  78. Vec r;
  79. char* vo = (char*)r.v;
  80. const char* vi = (const char*)this->v;
  81. for (Integer i = 0; i < (Integer)(N*sizeof(ValueType)); i++) vo[i] = ~vi[i];
  82. return r;
  83. }
  84. // Unary plus and minus
  85. Vec operator+() const {
  86. return *this;
  87. }
  88. Vec operator-() const {
  89. Vec r;
  90. for (Integer i = 0; i < N; i++) r.v[i] = -v[i];
  91. return r;
  92. }
  93. // C-style cast
  94. template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
  95. Vec<RetValueType,N> r;
  96. for (Integer i = 0; i < N; i++) r.v[i] = (RetValueType)v[i];
  97. return r;
  98. }
  99. // Arithmetic operators
  100. friend Vec operator*(Vec lhs, const Vec& rhs) {
  101. for (Integer i = 0; i < N; i++) lhs.v[i] *= rhs.v[i];
  102. return lhs;
  103. }
  104. friend Vec operator+(Vec lhs, const Vec& rhs) {
  105. for (Integer i = 0; i < N; i++) lhs.v[i] += rhs.v[i];
  106. return lhs;
  107. }
  108. friend Vec operator-(Vec lhs, const Vec& rhs) {
  109. for (Integer i = 0; i < N; i++) lhs.v[i] -= rhs.v[i];
  110. return lhs;
  111. }
  112. friend Vec FMA(Vec a, const Vec& b, const Vec& c) {
  113. for (Integer i = 0; i < N; i++) a.v[i] = a.v[i] * b.v[i] + c.v[i];
  114. return a;
  115. }
  116. // Comparison operators
  117. friend Vec operator< (Vec lhs, const Vec& rhs) {
  118. static const ValueType value_zero = const_zero();
  119. static const ValueType value_one = const_one();
  120. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] < rhs.v[i] ? value_one : value_zero);
  121. return lhs;
  122. }
  123. friend Vec operator<=(Vec lhs, const Vec& rhs) {
  124. static const ValueType value_zero = const_zero();
  125. static const ValueType value_one = const_one();
  126. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] <= rhs.v[i] ? value_one : value_zero);
  127. return lhs;
  128. }
  129. friend Vec operator>=(Vec lhs, const Vec& rhs) {
  130. static const ValueType value_zero = const_zero();
  131. static const ValueType value_one = const_one();
  132. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] >= rhs.v[i] ? value_one : value_zero);
  133. return lhs;
  134. }
  135. friend Vec operator> (Vec lhs, const Vec& rhs) {
  136. static const ValueType value_zero = const_zero();
  137. static const ValueType value_one = const_one();
  138. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] > rhs.v[i] ? value_one : value_zero);
  139. return lhs;
  140. }
  141. friend Vec operator==(Vec lhs, const Vec& rhs) {
  142. static const ValueType value_zero = const_zero();
  143. static const ValueType value_one = const_one();
  144. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] == rhs.v[i] ? value_one : value_zero);
  145. return lhs;
  146. }
  147. friend Vec operator!=(Vec lhs, const Vec& rhs) {
  148. static const ValueType value_zero = const_zero();
  149. static const ValueType value_one = const_one();
  150. for (Integer i = 0; i < N; i++) lhs.v[i] = (lhs.v[i] != rhs.v[i] ? value_one : value_zero);
  151. return lhs;
  152. }
  153. // Bitwise operators
  154. friend Vec operator&(Vec lhs, const Vec& rhs) {
  155. char* vo = (char*)lhs.v;
  156. const char* vi = (const char*)rhs.v;
  157. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
  158. return lhs;
  159. }
  160. friend Vec operator^(Vec lhs, const Vec& rhs) {
  161. char* vo = (char*)lhs.v;
  162. const char* vi = (const char*)rhs.v;
  163. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
  164. return lhs;
  165. }
  166. friend Vec operator|(Vec lhs, const Vec& rhs) {
  167. char* vo = (char*)lhs.v;
  168. const char* vi = (const char*)rhs.v;
  169. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] |= vi[i];
  170. return lhs;
  171. }
  172. friend Vec AndNot(Vec lhs, const Vec& rhs) {
  173. return lhs & (~rhs);
  174. }
  175. // Assignment operators
  176. Vec& operator+=(const Vec& rhs) {
  177. for (Integer i = 0; i < N; i++) v[i] += rhs.v[i];
  178. return *this;
  179. }
  180. Vec& operator-=(const Vec& rhs) {
  181. for (Integer i = 0; i < N; i++) v[i] -= rhs.v[i];
  182. return *this;
  183. }
  184. Vec& operator*=(const Vec& rhs) {
  185. for (Integer i = 0; i < N; i++) v[i] *= rhs.v[i];
  186. return *this;
  187. }
  188. Vec& operator&=(const Vec& rhs) {
  189. char* vo = (char*)this->v;
  190. const char* vi = (const char*)rhs.v;
  191. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] &= vi[i];
  192. return *this;
  193. }
  194. Vec& operator^=(const Vec& rhs) {
  195. char* vo = (char*)this->v;
  196. const char* vi = (const char*)rhs.v;
  197. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] ^= vi[i];
  198. return *this;
  199. }
  200. Vec& operator|=(const Vec& rhs) {
  201. char* vo = (char*)this->v;
  202. const char* vi = (const char*)rhs.v;
  203. for (Integer i = 0; i < (Integer)sizeof(ValueType)*N; i++) vo[i] |= vi[i];
  204. return *this;
  205. }
  206. // Other operators
  207. friend Vec max(Vec lhs, const Vec& rhs) {
  208. for (Integer i = 0; i < N; i++) {
  209. if (lhs.v[i] < rhs.v[i]) lhs.v[i] = rhs.v[i];
  210. }
  211. return lhs;
  212. }
  213. friend Vec min(Vec lhs, const Vec& rhs) {
  214. for (Integer i = 0; i < N; i++) {
  215. if (lhs.v[i] > rhs.v[i]) lhs.v[i] = rhs.v[i];
  216. }
  217. return lhs;
  218. }
  219. friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
  220. //for (Integer i = 0; i < (Integer)sizeof(ValueType)*8; i++) os << ((*(uint64_t*)in.v) & (1UL << i) ? '1' : '0');
  221. //os << '\n';
  222. for (Integer i = 0; i < N; i++) os << in.v[i] << ' ';
  223. return os;
  224. }
  225. friend Vec approx_rsqrt(const Vec& x) {
  226. Vec r;
  227. for (int i = 0; i < N; i++) r.v[i] = 1.0 / sqrt(x.v[i]);
  228. return r;
  229. }
  230. private:
  231. static const ValueType const_zero() {
  232. union {
  233. ValueType value;
  234. unsigned char cvalue[sizeof(ValueType)];
  235. };
  236. for (Integer i = 0; i < (Integer)sizeof(ValueType); i++) cvalue[i] = 0;
  237. return value;
  238. }
  239. static const ValueType const_one() {
  240. union {
  241. ValueType value;
  242. unsigned char cvalue[sizeof(ValueType)];
  243. };
  244. for (Integer i = 0; i < (Integer)sizeof(ValueType); i++) cvalue[i] = ~(unsigned char)0;
  245. return value;
  246. }
  247. ValueType v[N];
  248. };
  249. // Other operators
  250. template <class RealVec, class IntVec> RealVec ConvertInt2Real(const IntVec& x) {
  251. typedef typename RealVec::ScalarType Real;
  252. typedef typename IntVec::ScalarType Int;
  253. assert(sizeof(RealVec) == sizeof(IntVec));
  254. assert(sizeof(Real) == sizeof(Int));
  255. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  256. union {
  257. Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  258. Real Creal;
  259. };
  260. IntVec l(x + IntVec(Cint));
  261. return *(RealVec*)&l - RealVec(Creal);
  262. }
  263. template <class IntVec, class RealVec> IntVec RoundReal2Int(const RealVec& x) {
  264. typedef typename RealVec::ScalarType Real;
  265. typedef typename IntVec::ScalarType Int;
  266. assert(sizeof(RealVec) == sizeof(IntVec));
  267. assert(sizeof(Real) == sizeof(Int));
  268. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  269. union {
  270. Int Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  271. Real Creal;
  272. };
  273. RealVec d(x + RealVec(Creal));
  274. return *(IntVec*)&d - IntVec(Cint);
  275. }
  276. template <class Vec> Vec RoundReal2Real(const Vec& x) {
  277. typedef typename Vec::ScalarType Real;
  278. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  279. union {
  280. int64_t Cint = (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  281. Real Creal;
  282. };
  283. Vec Vreal(Creal);
  284. return (x + Vreal) - Vreal;
  285. }
  286. template <class Vec> void sincos_intrin(Vec& sinx, Vec& cosx, const Vec& x) {
  287. constexpr Integer ORDER = 13;
  288. // ORDER ERROR
  289. // 1 8.81e-02
  290. // 3 2.45e-03
  291. // 5 3.63e-05
  292. // 7 3.11e-07
  293. // 9 1.75e-09
  294. // 11 6.93e-12
  295. // 13 2.09e-14
  296. // 15 6.66e-16
  297. // 17 6.66e-16
  298. using Real = typename Vec::ScalarType;
  299. static constexpr Integer SigBits = TypeTraits<Real>::SigBits;
  300. static constexpr Real coeff3 = -1/(((Real)2)*3);
  301. static constexpr Real coeff5 = 1/(((Real)2)*3*4*5);
  302. static constexpr Real coeff7 = -1/(((Real)2)*3*4*5*6*7);
  303. static constexpr Real coeff9 = 1/(((Real)2)*3*4*5*6*7*8*9);
  304. static constexpr Real coeff11 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11);
  305. static constexpr Real coeff13 = 1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13);
  306. static constexpr Real coeff15 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15);
  307. static constexpr Real coeff17 = 1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17);
  308. static constexpr Real coeff19 = -1/(((Real)2)*3*4*5*6*7*8*9*10*11*12*13*14*15*16*17*18*19);
  309. static constexpr Real x0 = (Real)1.570796326794896619231321691639l;
  310. static constexpr Real invx0 = 1 / x0;
  311. Vec x_ = RoundReal2Real(x * invx0); // 4.5 - cycles
  312. Vec x1 = x - x_ * x0; // 2 - cycles
  313. Vec x2, x3, x5, x7, x9, x11, x13, x15, x17, x19;
  314. Vec s1 = x1;
  315. if (ORDER >= 3) { // 5 - cycles
  316. x2 = x1 * x1;
  317. x3 = x1 * x2;
  318. s1 += x3 * coeff3;
  319. }
  320. if (ORDER >= 5) { // 3 - cycles
  321. x5 = x3 * x2;
  322. s1 += x5 * coeff5;
  323. }
  324. if (ORDER >= 7) {
  325. x7 = x5 * x2;
  326. s1 += x7 * coeff7;
  327. }
  328. if (ORDER >= 9) {
  329. x9 = x7 * x2;
  330. s1 += x9 * coeff9;
  331. }
  332. if (ORDER >= 11) {
  333. x11 = x9 * x2;
  334. s1 += x11 * coeff11;
  335. }
  336. if (ORDER >= 13) {
  337. x13 = x11 * x2;
  338. s1 += x13 * coeff13;
  339. }
  340. if (ORDER >= 15) {
  341. x15 = x13 * x2;
  342. s1 += x15 * coeff15;
  343. }
  344. if (ORDER >= 17) {
  345. x17 = x15 * x2;
  346. s1 += x17 * coeff17;
  347. }
  348. if (ORDER >= 19) {
  349. x19 = x17 * x2;
  350. s1 += x19 * coeff19;
  351. }
  352. Vec cos_squared = (Real)1.0 - s1 * s1;
  353. Vec inv_cos = approx_rsqrt(cos_squared); // 1.5 - cycles
  354. if (ORDER < 5) {
  355. } else if (ORDER < 9) {
  356. inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos) * 0.5; // 7 - cycles
  357. } else if (ORDER < 15) {
  358. inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos); // 7 - cycles
  359. inv_cos *= ((3.0 * pow<pow<0>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos) * (pow<(pow<0>(3)*3-1)*3/2+1>(0.5)); // 8 - cycles
  360. } else {
  361. inv_cos *= ((3.0) - cos_squared * inv_cos * inv_cos); // 7 - cycles
  362. inv_cos *= ((3.0 * pow<pow<0>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos); // 7 - cycles
  363. inv_cos *= ((3.0 * pow<pow<1>(3)*3-1>(2.0)) - cos_squared * inv_cos * inv_cos) * (pow<(pow<1>(3)*3-1)*3/2+1>(0.5)); // 8 - cycles
  364. }
  365. Vec c1 = cos_squared * inv_cos; // 1 - cycle
  366. union {
  367. int64_t int_zero = 0 + (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  368. Real real_zero;
  369. };
  370. union {
  371. int64_t int_one = 1 + (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  372. Real real_one;
  373. };
  374. union {
  375. int64_t int_two = 2 + (1UL << (SigBits - 1)) + ((SigBits + ((1UL<<(sizeof(Real)*8 - SigBits - 2))-1)) << SigBits);
  376. Real real_two;
  377. };
  378. Vec x_offset(real_zero);
  379. Vec xAnd1 = (((x_+x_offset) & Vec(real_one)) == x_offset);
  380. Vec xAnd2 = (((x_+x_offset) & Vec(real_two)) == x_offset);
  381. Vec s2 = AndNot( c1,xAnd1) | (s1 & xAnd1);
  382. Vec c2 = AndNot(-s1,xAnd1) | (c1 & xAnd1);
  383. Vec s3 = AndNot(-s2,xAnd2) | (s2 & xAnd2);
  384. Vec c3 = AndNot(-c2,xAnd2) | (c2 & xAnd2);
  385. sinx = s3;
  386. cosx = c3;
  387. }
  388. #ifdef __AVX__
  389. template <> class alignas(sizeof(double)*4) Vec<double,4> {
  390. typedef __m256d VecType;
  391. typedef double ValueType;
  392. static constexpr Integer N = 4;
  393. public:
  394. typedef ValueType ScalarType;
  395. static constexpr Integer Size() {
  396. return N;
  397. }
  398. static Vec Zero() {
  399. Vec r;
  400. r.v = _mm256_setzero_pd();
  401. return r;
  402. }
  403. static Vec Load1(ValueType const* p) {
  404. Vec r;
  405. r.v = _mm256_broadcast_sd(p);
  406. return r;
  407. }
  408. static Vec Load(ValueType const* p) {
  409. Vec r;
  410. r.v = _mm256_loadu_pd(p);
  411. return r;
  412. }
  413. static Vec LoadAligned(ValueType const* p) {
  414. Vec r;
  415. r.v = _mm256_load_pd(p);
  416. return r;
  417. }
  418. Vec() {}
  419. Vec(const ValueType& a) {
  420. v = _mm256_set1_pd(a);
  421. }
  422. void Store(ValueType* p) const {
  423. _mm256_storeu_pd(p, v);
  424. }
  425. void StoreAligned(ValueType* p) const {
  426. _mm256_store_pd(p, v);
  427. }
  428. // Bitwise NOT
  429. Vec operator~() const {
  430. Vec r;
  431. static constexpr ScalarType Creal = -1.0;
  432. r.v = _mm256_xor_pd(v, _mm256_set1_pd(Creal));
  433. return r;
  434. }
  435. // Unary plus and minus
  436. Vec operator+() const {
  437. return *this;
  438. }
  439. Vec operator-() const {
  440. return Zero() - (*this);
  441. }
  442. // C-style cast
  443. template <class RetValueType> explicit operator Vec<RetValueType,N>() const {
  444. Vec<RetValueType,N> r;
  445. VecType& ret_v = *(VecType*)&r.v;
  446. ret_v = v;
  447. return r;
  448. }
  449. // Arithmetic operators
  450. friend Vec operator*(Vec lhs, const Vec& rhs) {
  451. lhs.v = _mm256_mul_pd(lhs.v, rhs.v);
  452. return lhs;
  453. }
  454. friend Vec operator+(Vec lhs, const Vec& rhs) {
  455. lhs.v = _mm256_add_pd(lhs.v, rhs.v);
  456. return lhs;
  457. }
  458. friend Vec operator-(Vec lhs, const Vec& rhs) {
  459. lhs.v = _mm256_sub_pd(lhs.v, rhs.v);
  460. return lhs;
  461. }
  462. friend Vec FMA(Vec a, const Vec& b, const Vec& c) {
  463. #ifdef __FMA__
  464. a.v = _mm256_fmadd_pd(a.v, b.v, c.v);
  465. #else
  466. a.v = _mm256_add_pd(_mm256_mul_pd(a.v, b.v), c.v);
  467. #endif
  468. return a;
  469. }
  470. // Comparison operators
  471. friend Vec operator< (Vec lhs, const Vec& rhs) {
  472. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LT_OS);
  473. return lhs;
  474. }
  475. friend Vec operator<=(Vec lhs, const Vec& rhs) {
  476. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_LE_OS);
  477. return lhs;
  478. }
  479. friend Vec operator>=(Vec lhs, const Vec& rhs) {
  480. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GE_OS);
  481. return lhs;
  482. }
  483. friend Vec operator> (Vec lhs, const Vec& rhs) {
  484. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_GT_OS);
  485. return lhs;
  486. }
  487. friend Vec operator==(Vec lhs, const Vec& rhs) {
  488. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_EQ_OS);
  489. return lhs;
  490. return lhs;
  491. }
  492. friend Vec operator!=(Vec lhs, const Vec& rhs) {
  493. lhs.v = _mm256_cmp_pd(lhs.v, rhs.v, _CMP_NEQ_OS);
  494. return lhs;
  495. }
  496. // Bitwise operators
  497. friend Vec operator&(Vec lhs, const Vec& rhs) {
  498. lhs.v = _mm256_and_pd(lhs.v, rhs.v);
  499. return lhs;
  500. }
  501. friend Vec operator^(Vec lhs, const Vec& rhs) {
  502. lhs.v = _mm256_xor_pd(lhs.v, rhs.v);
  503. return lhs;
  504. }
  505. friend Vec operator|(Vec lhs, const Vec& rhs) {
  506. lhs.v = _mm256_or_pd(lhs.v, rhs.v);
  507. return lhs;
  508. }
  509. friend Vec AndNot(Vec lhs, const Vec& rhs) {
  510. lhs.v = _mm256_andnot_pd(rhs.v, lhs.v);
  511. return lhs;
  512. }
  513. // Assignment operators
  514. Vec& operator*=(const Vec& rhs) {
  515. v = _mm256_mul_pd(v, rhs.v);
  516. return *this;
  517. }
  518. Vec& operator+=(const Vec& rhs) {
  519. v = _mm256_add_pd(v, rhs.v);
  520. return *this;
  521. }
  522. Vec& operator-=(const Vec& rhs) {
  523. v = _mm256_sub_pd(v, rhs.v);
  524. return *this;
  525. }
  526. Vec& operator&=(const Vec& rhs) {
  527. v = _mm256_and_pd(v, rhs.v);
  528. return *this;
  529. }
  530. Vec& operator^=(const Vec& rhs) {
  531. v = _mm256_xor_pd(v, rhs.v);
  532. return *this;
  533. }
  534. Vec& operator|=(const Vec& rhs) {
  535. v = _mm256_or_pd(v, rhs.v);
  536. return *this;
  537. }
  538. // Other operators
  539. friend Vec max(Vec lhs, const Vec& rhs) {
  540. lhs.v = _mm256_max_pd(lhs.v, rhs.v);
  541. return lhs;
  542. }
  543. friend Vec min(Vec lhs, const Vec& rhs) {
  544. lhs.v = _mm256_min_pd(lhs.v, rhs.v);
  545. return lhs;
  546. }
  547. friend std::ostream& operator<<(std::ostream& os, const Vec& in) {
  548. union {
  549. VecType vec;
  550. ValueType val[N];
  551. };
  552. vec = in.v;
  553. for (Integer i = 0; i < N; i++) os << val[i] << ' ';
  554. return os;
  555. }
  556. friend Vec approx_rsqrt(const Vec& x) {
  557. Vec r;
  558. r.v = _mm256_cvtps_pd(_mm_rsqrt_ps(_mm256_cvtpd_ps(x.v)));
  559. return r;
  560. }
  561. template <class Vec> friend Vec RoundReal2Real(const Vec& x);
  562. template <class Vec> friend void sincos_intrin(Vec& sinx, Vec& cosx, const Vec& x);
  563. private:
  564. VecType v;
  565. };
  566. template <> inline Vec<double,4> RoundReal2Real(const Vec<double,4>& x) {
  567. Vec<double,4> r;
  568. r.v = _mm256_round_pd(x.v,_MM_FROUND_TO_NEAREST_INT |_MM_FROUND_NO_EXC);
  569. return r;
  570. }
  571. #ifdef SCTL_HAVE_SVML
  572. template <> inline void sincos_intrin(Vec<double,4>& sinx, Vec<double,4>& cosx, const Vec<double,4>& x) {
  573. sinx.v = _mm256_sin_pd(x.v);
  574. cosx.v = _mm256_cos_pd(x.v);
  575. }
  576. #endif
  577. #endif
  578. }
  579. #endif //_SCTL_VEC_WRAPPER_HPP_